How to play first-person in GTA V. GTA V added first-person view to cut-scenes First-person view in GTA 5 on ps3

I just smashed a wild hare with a hand grenade launcher. This is one of the newer animal species available in the great state of San Andreas, and I killed it. His charred corpse slowly rolled over the Vinewood Hills, and I felt a little sad. He deserved more, but I have much more serious trouble. Somewhere ahead, in a dead end, sirens of police cars were heard, and a helicopter began to fly overhead. I can't see him, but I can clearly feel his presence, and the cops open fire. I start to run, jump over the fence into the parking lot, there I break into the car, bend over to twist the wires and notice a hole in my forearm from which blood is oozing.

I've never played GTA like this before. All because of the first person view.

"The view from the face is very impressive"- says Rob Nelson, director of animation for GTA 5. - "We certainly felt that one of the things we can do to give seasoned players a new experience is to add a new first-person view."

There's so much new to this GTA 5 release, but Rockstar went even further, not only providing a technical upgrade, but giving players a new way to play.

We are all used to the first person view in shooters and action games, but it is impossible to imagine how GTA 5 transforms when switching perspectives. This radically changes the experience of interacting with this world. It's a fresh take on gameplay, both in single player and multiplayer.

Nelson told me that the idea arose from them a long time ago, but it was possible to realize it only with the release of a new generation of consoles, the emergence of new capacities. In addition, it took another valuable commodity: time.

"We've always found it interesting [first-person view, - site's note], but we never had the opportunity to implement it." says Rob Nelson. - "I don't think we could have implemented it in the previous version of the game because we were very busy with other things. We were seriously working on the controls in the third person view and in the missions."

“On older consoles, we simply didn’t have enough memory for animations. We were constantly torn between what we wanted to implement and what we could implement, and then wondered where we could steal memory - sacrifice sound, map or image quality for animations. could put all these atoms together and implement the first person view at the level that we wanted. But we were not sure that then the world would be in the state in which we would like to see it. "

This is the catch. To bring first-person perspective to the world of San Andreas, with its attention to detail, everything needs to be redone from scratch.

Remember to wear a helmet

The new Rockstar trailer perfectly shows the difference between the new and the previous versions of GTA 5 - the forests are thicker, the streets are more congested, there are new cars, pedestrians and animals - but no trailer can convey the feeling when all these elements come together, and you start over. explore this world.

These are inexplicable sensations. I played GTA 5 for about sixty hours. I completed the storyline and completed a lot of side missions, as well as spent a whole lot of time doing all sorts of things. The first time I ran it, I wanted to hop on a motocross bike, cross the desert, take the highway, and drive into town. Come to Los Santos, enjoy the light fog while listening to the radio. This was one of my favorite travels. But with a first-person view, when you have a motorcycle steering wheel in front of you, the feeling is completely different. It's like being a stranger in familiar lands.

Of course, this is a little childish view of things, but the world looks much, much more. It envelops you from all sides. Now you don't look down on pedestrians, now you are one of them.

"I think it's a different way of looking at the world. A different perspective." Nelson says, pointing with a finger at what triggers these sensations. - "Your gaze is at the level of pedestrians, and when you pass next to them, you notice how they look at you from the side. All these things were present in the game before - a lot of small details."

And now there is an opportunity to feel it. In the game, not only the textures were improved, but all the signs, in-game TV and films were redone in HD, so now you can look at all this closely and not get upset.

Let's go to the landing!

To create a first-person game and get it right, it's not enough to simply switch the camera. Rockstar North has worked hard on the game to give the player an incredible first-person experience.

"Almost everything had to be changed." Nelson says. - "Unless, of course, you want to do it right. We have a very sophisticated animation system for the third person view, but it is not enough just to move the camera down and leave the weapons, aiming and firing systems alone. All these animations have to be redone for the first view. faces, because it all needs to be animated in relation to the camera so that the player has the right feeling. "

Nelson and his team have worked hard to ensure that the new first person view not only works right, but also feels right. All the attention to detail that was at the heart of the original GTA 5 is refreshed with the inclusion of a first-person view. When you open the car door for the first time and get into the driver's seat, you notice a completely thought out dashboard - the speedometer and fuel gauge work as it should, and in the most advanced cars, digital displays even show the name of the radio station and the name of the track that is currently playing. Your character can even shake his head to the beat of the music. And this level of detail works in every car, every boat, every plane; Each vehicle has its own dashboard, so you never end up behind the same steering wheel (oh yes, now you can even slide under the steering wheel if you get shot at).

When sitting behind the wheel of a bike or a helicopter, your character wears a helmet or special glasses that realistically limit your viewing angle and drown out the sounds of the surrounding world. All these little things make the first person view in GTA 5 an integral part of the gameplay, and not just another feature.

Developers have created over 3000 new animations

One of the missions I went through entirely in the first person. The one in which Trevor on a motorcycle must call on the roof of a moving train, change its route and arrange an accident on the bridge. And Michael at this time is waiting for his friend under the bridge. Again, the difference is incredible. From a new perspective, everything looks completely different: the bike seems faster and more dangerous, and the shootout that happens in the second part of the mission is more dynamic.

“There are things that just don't exist in third-person view: recoil when firing, reloading, switching weapons. We have increased the detail of all weapons and created the right animations, so the bullets are flying in the right direction, and you see the correct muzzlefire. I think that we've created about 3000 new animations just for weapons. "

The first person view is also incredibly convenient. The developers have kept the standard control scheme, but you can choose between several pre-configured schemes, thanks to which the game begins to resemble a standard shooter. In fact, there are many settings. You can change the level of auto-aim assist, turn off ragdolls and rolls during gunfights (they can be nauseous after all), and make the game switch to third person when going into cover. It is also varied: you can play completely in the first person view, in the familiar third person view, or in a hybrid of the first two.

When there were rumors that a first-person view might appear in the new version of GTA 5, I was skeptical about them, because for me the original game, like all its predecessors, was interesting precisely in the life of its heroes - Michael, Franklin and Trevor, of course. By switching between them, one could look at the world from different perspectives. This was a key element of the gameplay. You could play as Michael and watch black and white classics while drinking scotch, and then visit Trevor, who wakes up with a hangover at the top of Mount Chilliad in some kind of dress.

I was worried that the first person view would only hurt this whole thing. How can you keep that strong feeling of a character if you don't see him from the outside? " This is something new for us"- says Nelson. -" We wanted to preserve the feeling of a hero as best as possible, no matter what character you play as. You may feel his anxiety or hear him speak.".

I should have bought a cover

And you can still easily determine who you are playing as - Michael, Franklin or Trevor. Their personalities were not affected at all. The animations that made them so special and different from each other have been adapted to work in a first-person perspective. Franklin the slacker now and then crunches his fingers or adjusts the visor of his headdress. Michael lights a cigar on the couch at his home. When Trevor goes down with a parachute, and you look at his hands, you see familiar tattoos and scars.

You can pull out the phone. And now it is not just a picture - it is now a three-dimensional real phone. And when you take a selfie, the sensations are the same as in reality.

Unexpectedly for myself, I took a fresh look at these characters familiar to me for a whole year. This look not only makes the game more dynamic, but also creates a sense of closeness. For example, when I was running away from pursuit in a speed boat from the mission described above, playing as Michael, Trevor was next to me. He spoke to me, looked into my eyes. I was there with him, and did not look down on these two.

For me, this new perspective changed my whole attitude towards GTA 5: the whole world, which had been redesigned over the course of a whole year, became richer, more impressive.

"There are things that just can't be seen from a different perspective. When we started experimenting with it, we saw something that we didn't notice before. It's just a different way of looking at things."

They regularly give advice on how best to play GTA 5. The advice directly from the developer itself is especially relevant now, after the release on PS4 and Xbox One. It was when playing on new consoles that it became possible to look at GTA Five in a new way.

In addition to the ability to dive into the thick of things in first-person mode at the press of a button, there are many different settings at your service to ensure a comfortable playing environment regardless of your preferred angle. In this article, we'll walk you through some of the options available to you and give you some tips on how to customize your game in the most comfortable way.

If you like to use the first person mode, where the hero moves on foot, but you prefer the view from the side when driving the car, you can configure the game so that the camera angles change automatically - to do this, simply go to the menu "Settings"> "Image" and select value "On" for the Allow Independent Camera Modes option. You can do the opposite, if, for example, you like to follow the road from the driver's seat, but want to run and shoot from a third-person view.

You can adjust the sensitivity of aiming and camera in the first and third person mode, as well as adjust other image parameters. If you turn off the first person animation, the camera will shake less when the hero is injured. Turning off the Roll Camera and / or Head Movement options will also help you avoid jerky jerks. And to take full advantage of the GTA V cover system in first person mode, go to Settings> Controls and select On. Third Person Cover (First Person).

In the settings menu, you can adjust many different aspects of the first person mode.

If you are racing or skydiving in GTA Online and using first person mode, press Circle (PS4) / B (Xbox One) to temporarily switch to third person. This perspective comes in handy in case of an accident involving several cars or when searching for the next checkpoint. But in free mode, don't count on such a reception - instead, you will simply turn on the cinematic camera mode.

By the way, do you already have GTA 5? If not, you can play GTA Online right now for free with all the add-ons from Rockstar Games.

Whichever angle you choose, four aiming methods will be available to you:

  • Aim assist (full): a system of automatic targeting with a wide angle of coverage, allowing you to switch targets (fixing the sight is available only in the first person view);
  • Aiming assistance (partial): automatic targeting system with an average angle of coverage; the sight mark slows down when passing over the target (fixing the sight is available only in the first person view);
  • Free sight support: target guidance system with a narrow angle of coverage (fixing the sight is available only in the first person view);
  • Free sight: "Hardcore" option. No aiming support.

The popular game from the developers of the company Rockstar games added the ability to watch all cut-scenes with a first-person view.

For the PC version of GTA 5, a new modification has been released with the help of which gamers can now not only play with a first-person view, but also watch cut-scenes. According to the site, the first-person mode appeared in the release PC version of the game. Nevertheless, many gamers were uncomfortable when they were switched from first to third person in cutscenes. The enthusiast MrCrazyheat decided to fix this by releasing a modification called First Person Cutscenes, which corrects an omission by the developers.

The creator of the modification clearly showed its work in several videos of the GTA V. As you can see, now in all cut-scenes gamers can observe what is happening through the eyes of the main characters. It is worth noting that often the first person view in cut-scenes turns out to be rather jerky. In addition, in the directed scenes of Grand Theft Auto 5, lighting often changes - it appears and disappears in certain places. Apparently, the developers, thus, created the necessary conditions for themselves so that the videos looked much better under a certain angle.

According to the site, enthusiasts recently added a first-person view to the scene on the couch with Elena in Uncharted 4: A Thief's End. Drake. ”Elena still continued to show her emotions.