Didactic games on the topic of mushrooms for preschoolers. Theme “Mushrooms”: speech games and exercises in pictures for classes with children. Thematic week: “Wild animals in winter”

Summary of GCD in middle group on the topic: “Oh, mushrooms, mushrooms”

Komova Lyubov Nikolaevna, teacher at MBDOU “ Kindergarten No. 90", city of Cherepovets.
Description of material: I bring to your attention a summary of the direct educational activities on the topic: “Oh, mushrooms, mushrooms.” This material will be useful to teachers of children in the 5th year of life at preschool educational institutions.


Target: Introduction to mushrooms.
Tasks:
Educational: Expand children's knowledge about mushrooms (name, place of growth, structure); teach them to distinguish between edible and inedible mushrooms.
Educational: Develop children's active vocabulary (names of mushrooms)
Educational: Foster respect for nature and friendliness.
Materials and equipment:
Basket with mushrooms covered with a handkerchief
Audio recording “Sounds of the forest”
Caps of edible mushrooms according to the number of children
Squirrel (be-ba-bo)
Mushroom dummies (ceps, boletus, boletus, chanterelles, fly agaric, toadstool)
Educational areas:
Cognitive development
Social and communicative development
Preliminary work:
1. Reading “Mushrooms” by V. Kataev, “Under the Mushroom” by V. Suteev
2. Looking at the album with illustrations “Mushrooms”
Progress:
The teacher brings a basket covered with a handkerchief into the group. Attracts children's attention.

Educator: Children, look what I have in my hands! Want to know what's there?
Children: Yes!
Educator: In summer it grows in the forest,
It doesn't go into the basket itself.
He needs to bow down
Cut off the leg, don’t be lazy,
Then he will take off his hat,
It makes delicious food.
What's growing under the hat?
Doesn't go into the basket itself?
Children: Mushroom.
The teacher removes the handkerchief and shows the children mushrooms.
Educator: Children, where do you think these mushrooms come from?
Children:(children's assumptions)
Educator: Where do mushrooms grow?
Children: In the forest.
Educator: I propose to go into the forest and find out who sent us such a gift.
The children agree.
The teacher plays the audio recording “Sounds of the Forest”
Educator:
We are going to the forest today. Children walk in circles
That forest is full of miracles!
It rained in the forest yesterday - Shake the brushes
This is very good. Clap your hands
We will look for mushrooms Place palm to forehead
And collect it in a basket. Crouching and picking mushrooms
Here are the butterflies sitting Pointing to the right
On the stump - honey mushrooms. Pointing to the left
Well, and you, fly agaric, They wag their fingers.
Decorate the autumn forest.
Good forest, old forest. Children walk in circles
Full of fabulous wonders!
We're going for a walk now
And we invite you with us!
Educator: Here we are in the forest. Look how many mushrooms there are around. Let's take a closer look.
Children sit on a rug (in a clearing).
Slide No. 1 White mushroom


Educator: At the hillock on the path
The mushroom stands on a thick stalk.
A little damp from the rain
The porcini mushroom is large and important.
Educator: This mushroom is called a porcini mushroom. It has a stem and a cap. ( Shows) What color is the mushroom cap?
Children: The hat is brown.
Educator: What color is the mushroom stem?
Children: The leg is white.
Educator: The porcini mushroom has a very thick and strong stem. If you cut this mushroom, then in the middle it will be white. Hence the name of this mushroom. The white mushroom is considered the king of mushrooms (the main one in the forest). Because it is the largest mushroom in the forest and valuable (delicious). Mushroom pickers love it very much. Who are mushroom pickers?
Children: People who pick mushrooms.
Slide No. 2 Boletus


Educator: How good are they?
Tough guys in red hats!
I'll get them early in the morning
I'll collect it under the aspen tree.
This mushroom is called boletus. It grows under aspen, which is why it is called boletus.
Educator: What does the boletus have?
Children: Leg and cap.
Educator: What color is the hat?
Children: The hat is red.
Educator: And the leg?
Children: The leg is white with black.
Slide No. 3 Boletus


Educator: Before us is another mushroom.
Educator: This is a boletus. Why do you think it is called that?
Children: Grows under a birch tree.
Educator: Under the birch tree ahead -
Boletus, look,
On a tall slender leg...
The leg is a little speckled!
How is it different from boletus?
Children: With a hat. The boletus has a brown cap.
Slide No. 4 Chanterelles


Educator: Here are the beautiful foxes.
Very friendly sisters.
It is not easy for them to hide.
It can be seen very far away.
Educator: Who can tell why these mushrooms are called that?
Children: They are red, like foxes.
Educator: Children, what mushrooms did we find in the clearing?
Children: Chanterelles, boletus, boletus, porcini mushroom.
Educator: All these mushrooms can be eaten, you can cook different dishes from them (fry, dry, cook mushroom soup). Therefore, all of them can be called edible.
The outdoor game “Mushroom Picker and Mushrooms” is being played
According to the counting, a mushroom picker is selected, the rest of the children are mushrooms (they put a cap with a picture of a mushroom on their head)
Educator: Here is a forest clearing,
There are edible mushrooms here.
I invite everyone to the game,
We play, you drive!
Mushrooms grow in a clearing, at the teacher’s signal “The mushroom picker is coming,” the children run away and the mushroom picker catches. The game is played several times.
After the game, the children sit down.

A squirrel appears.
Squirrel: Hello children!
Children: Hello, squirrel!
Squirrel: What are you doing in the forest?
Children: We want to know who sent us a basket of mushrooms as a gift.
Squirrel:It's me. In summer there are a lot of mushrooms in the forest. But you need to be careful, in addition to edible mushrooms, inedible ones also grow in the forest.
Educator: Squirrel, let's introduce the children to inedible mushrooms.
Slide No. 5 Fly agaric


Educator: This mushroom grows in the forest
Don't put it in your mouth!
He's not sweet at all
Specks on the hat
Red like a tomato
Inedible fly agaric!
Look what a fly agaric looks like.
Children: White leg, red cap with white dots.
Educator: It is beautiful and bright, but very dangerous because it is poisonous. Under no circumstances should you touch it with your hands or even kick it.
Slide No. 5 Pale grebe


Educator: Here is another mushroom that is poisonous to humans.
Pale-faced grebes
They roam the clearing in a flock.
I won't play with them.
I'll go around and forget about it.
Why should you avoid these mushrooms?
Children: They are poisonous, inedible, and should not be touched.
Educator: Never eat
Unfamiliar berries...
And mushrooms are toadstools
No need to put it in your mouth:
Your head will spin
My stomach hurts
And from poisoning
The doctor won't save you.
Educator: What mushrooms did we meet?
Children: Edible and inedible.
Didactic game “Collect mushrooms”
Models of familiar mushrooms are laid out in the clearing; children collect only edible ones.
Squirrel: Look how many mushrooms are in the clearing! Children, help me collect edible mushrooms.
Educator: Finding mushrooms is not difficult.
You need to take them carefully.
You need to know them well
So as not to collect toadstools.
After the children have collected mushrooms, the teacher asks each one what mushroom he found.
Educator: What can we call all the mushrooms that we collected?
Children: Edible mushrooms.
Educator: What mushrooms are left in the clearing?
Children: Inedible, poisonous.
Educator: Let's name them.
Children: Fly agaric, pale grebe.
Educator: We played enough with mushrooms,
And now it's time for us to visit mom.
The children thank the squirrel and return to the group.

Games at a children's autumn party

COLLECT THE CONES!
The game involves two people. They each take a basket in their hands. 10 - 12 cones are scattered on the floor. At the signal, the children begin to collect them in their baskets. The one who collects the most cones wins.

SORTING VEGETABLES!
Two people play. On one side of the hall there are two buckets in which carrots and potatoes are mixed. Each child, at a signal, runs with a basket to the bucket and selects either carrots or potatoes into his basket and returns back. Whoever completes the task faster wins.

FEED A FRIEND!
You can use apples or carrots in the game. Two players sit on chairs opposite each other. They are blindfolded and given an apple. They start feeding each other. The one who eats the apple the fastest wins.

GATHER THE WEEDS!
The game involves 3 people. Paper vines, cornflowers and dandelion leaves are scattered around the hall. Children are given a bucket. At a signal, they must collect the weeds in buckets: one - vines, another - leaves, the third - cornflowers. The child who completes the task faster than others wins.

COLLECT LEAVES!
The game involves 2 children. On 2 trays there are 1 maple leaf, cut into pieces. On command, children collect the piece of paper piece by piece while listening to music. The winner is the one who is the first to make a leaf from scattered particles.
COLLECT POTATOES WITH A SPOON!
The game involves two people. 6-8 potatoes are scattered on the floor. Each child has a basket and a wooden spoon. At the signal, you need to collect the potatoes with a spoon, one at a time, and put them in the basket. The child who collects the most potatoes in a certain time wins.

CROSS THE PUDDLE IN GALOSHEES!
Two children participate. "Puddle" is a carpet in the center of the room. At a signal, children put on galoshes and run from one end of the carpet to the other and back. The one who runs faster wins.

TRANSPORT THE HARVEST FROM THE FIELD!
On one side of the hall there are 2 trucks, on the other side, models of onions, cucumbers, tomatoes, beets and potatoes, 2 pieces of each, are laid out on the floor. Two people play in the game. At a signal, they drive trucks to the opposite side of the hall, fill them with vegetables and return back. The one who completes the task faster wins.
A more difficult option: transport one vegetable at a time.

STEAM LOT
Two teams participate in it. Fake mushrooms are laid out on the floor. At a signal, the team runs around the mushrooms like a snake along a “winding path” (each child holds on to the shoulders of the one in front). The winner is the team that:
— didn’t drop a single mushroom;
— did not lose a single participant;
— got to the finish line faster.

FRUIT ON A ROPE
Two stands are placed at the opposite wall of the hall with a rope stretched between them. Apples and pears are tied to a rope by sticks. The child is blindfolded. He must reach the racks, cut off any fruit with scissors and guess it by touch.
TELL US WHAT IS THIS?
Children stand in a circle, in the center of the circle is the driver with the ball. He throws the ball to any child and says one of the words: “Vegetable”, “Berry” or “Fruit”. The child, having caught the ball, quickly names a familiar vegetable, berry or fruit accordingly. Whoever makes a mistake leaves the game.

WHAT IS MISSING?
Fruits are drawn on the tablet in several rows (for example: apple, pear, orange). In each row, the fruits are arranged in a different order. The presenter closes any fruit in any row and asks: “What’s missing?” Children must name the fruit that is closed. Options: instead of fruits - vegetables, berries, mushrooms, tree leaves.

PICK MUSHROOMS!
They play in twos. Each participant is given an empty basket. There are silhouettes of mushrooms on the floor. Children take turns taking the silhouette of a mushroom, name any mushroom they know, and put it in a basket. The one who “collected” the most mushrooms wins.

EAT AN APPLE!
Two parent volunteers hold a rope with tied apples hanging from it. The game involves 2 children. They are asked to eat an apple hanging on a rope without touching it with their hands. Who is faster?

TURNIP
Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a “turnip” - a child wearing a hat with a picture of a turnip. Grandfather starts the game. At a signal, he runs to the “turnip”, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the “turnip” and run back, then the granddaughter joins them, etc. At the end of the game, a “turnip” clings to the mouse. The team that pulls out the turnip the fastest wins.

CHENS AND COCKERS
Three pairs collect grains (beans, peas, pumpkin seeds) scattered on the floor within one minute. Those who collect the most win.

WHAT KIND OF VEGETABLES ARE THIS?
Blindfolded, the players must taste the vegetables that are offered to them.

PLANT AND HARVEST!
Equipment: 8 hoops, 2 buckets, 4-5 potatoes, 2 watering cans.
2 teams of 4 people each participate.
The 1st participant “plows the ground” (puts down hoops).
The 2nd participant “plants potatoes” (puts potatoes in the hoop).
The 3rd participant “waters the potatoes” (runs around each hoop with a watering can).
The 4th participant “harvests” (collects potatoes in a bucket).
The faster team wins.

DRAW PEAS!
The player must, blindfolded, draw the peas so that they do not go beyond the line of the pod.

UNLOAD THE CAR!
Children are invited to unload the “cars” with “vegetables”. The machines are placed against one wall, and two baskets are placed opposite them against the other wall. One player at a time stands near the baskets and, at a signal, runs to the cars. You can carry vegetables one at a time. Vegetables must be the same in all machines, both in quantity and volume. Other participants can then "load" the machines; In this case, the players stand near the cars, run to the baskets at a signal and carry the vegetables into the cars. Machines can be boxes, chairs; vegetables - skittles, cubes, etc.
SCARECROW
Musical accompaniment sounds. Children, each of whom is a “scarecrow,” go out to the middle of the hall and spread their arms to the sides. If the presenter says: “Sparrow!”, then you need to wave your hands. If the presenter says: “Crow!” - You have to clap your hands.

MUSHROOMER
The driver ("mushroom picker") is blindfolded. Mushroom children are running around the hall. If they come across a fly agaric, the children shout: “Don’t take it!” The winner is the one who “collects” more “mushrooms” within a certain time.

CAT IN A PACK
You need to identify the vegetable or fruit by touch without removing it from the bag.

MAPLE LEAF
Two children participate in the game. On 2 trays there are 1 maple leaf, cut into pieces. On command, children collect the piece of paper piece by piece while listening to music. The winner is the one who is the first to make a leaf from scattered particles.

GUESSING GAME
There are pieces of different vegetables or fruits in a cup. The child is blindfolded and must determine what it is by taste.

Game "Autumn Leaves".
Children with pieces of paper in their hands stand in a circle and recite a poem together with the teacher.
We, autumn leaves,
They sat on the branches.
The wind blew and they flew.
We flew, we flew.
And they sat down quietly on the ground.
The wind came again.
And he picked up all the leaves.
He turned them over and around.
And he lowered it to the ground.
Children imitate the actions of the “leaves” in accordance with the text of the poem: they squat, fly around the room, sit quietly again, rise, spin and sit again. Leaves are collected into a bouquet.
Finger game “Autumn Bouquet”.
- Guys, let's collect an autumn bouquet.
In chorus.
One two three four five -
We will collect leaves. (Clench and unclench your fists).
Birch leaves.
Rowan leaves,
poplar leaves,
Aspen leaves,
Oak leaves (Bend your fingers one by one).
We will collect
In a vase in autumn
We'll take the bouquet. (Clench and unclench your fists).
“Sort your vegetables and fruits”
Two people play. On one side of the hall there are two buckets in which vegetables and fruits are mixed. Each child, at a signal, runs with a basket to the bucket and selects either vegetables or fruits into his basket and returns back. Whoever completes the task faster wins.

Teplyakova Olga

Didactic game “Mushroom Basket”

Tasks: improve the ability to determine the name of a mushroom by appearance, learn to use words in speech: edible, inedible, develop attention, memory, oral speech.

Attributes: basket, pictures of mushrooms

Progress of the game: Option 1.On the board are pictures of mushrooms (edible and inedible) among pictures of trees. Children “pick” an edible mushroom, name it and put it in a basket, while saying: “I found (picked) a boletus mushroom.”

Option 2.Children sit in a circle and pass a basket with pictures of mushrooms. One by one they take out a mushroom, name it and say whether it is edible or inedible. For example: “This is a fly agaric - it is inedible.”

Note: when learning the game, take pictures, appearance and whose names are the most memorable (honey mushrooms, boletus, chanterelle, fly agaric). Pictures with mushrooms of the same type are repeated 2-3 times.




Didactic game "Mushroom pickers"

Tasks: learn to find a pair of identical mushrooms, consolidate knowledge about the names of mushrooms, develop attention, memory, and oral speech.

Attributes: subject pictures of mushrooms

Progress of the game: pictures of mushrooms (each type of mushroom - 2 pictures, the number of pictures according to the number of players) lie in the center of the circle. Children walk in a circle with the words: “One, two, three - take any mushroom!” They take any picture, children with the same pictures form a pair and name their mushrooms.

Note: you can complicate the game: there are three pictures of each type of mushroom and then the children are united in groups of three people with the same mushrooms (the number of players should be a multiple of three)





MOTOR ACTIVITY:

Game exercises

1) “Mushroom pickers”: the teacher says: “Now one of you will be a mushroom picker, and the rest will be mushrooms. Each mushroom will find a place for itself in the forest, and the mushroom picker will look carefully and remember. After this, the mushroom picker and the mushrooms dance, when the music ends, the mushroom picker turns away, and the mushrooms take their place. Then the mushroom picker will check whether the mushrooms are seated correctly.

2) Competition game: “Who can pick mushrooms (berries) the fastest.”

3) Game: “Hunters and Mushrooms.”

Outdoor game

1. “Mushroom, tree, berry” - children run into the loose, when the leader says “Mushroom” - the children squat, “Tree” - raise their hands up, “Berry” - lock their hands.
2. “The bear has mushrooms in the forest, I take berries”

3. “Catch up with your date.”
Goals: - perform movements at the teacher’s signal;
- clearly navigate when finding your match.
"Don't get caught."
Goals: - practice running in different directions;
- develop slow and fast running, spatial orientation.


LABOR:

1. Raking snow with a shovel, cleaning with a shovel - learn how to use a shovel correctly.

2. Collecting toys, clearing them of snow - teach how to treat toys with care, collect them together after games.

3. Shoveling up snow in places where tree roots are exposed (to keep them warm) - teach them to work together, to achieve goals through joint efforts.

4.Shoveling snow to a specific location.

Target:teach to maintain cleanliness and order in the children's area garden

5. Shoveling snow, clearing paths.

Lots of snow, no place to run.

There is also snow on the path.

Here are the shovels for you guys,

We will work for everyone.

Target:teach how to use shovels, shoveling snow in a certain direction place.

MUSICALLY _ ARTISTICALLY:

Hearing

Musical game "Mushroom"

For this game you will need a mushroom. Participants in the game dance to the music and at the same time pass the fungus to each other. The presenter turns off the music from time to time. The one who has a mushroom in his hands at that moment is eliminated. The last player to dance wins and is rewarded with a mushroom.

Low mobility outdoor game “And we walked through the forest”

And we walked through the forest,

Found fungi under a bush

Boletuses, moss mushrooms, boletus mushrooms

PRODUCTIVE:

Drawing

· “Mushroom Glade” (drawing)

· “How a squirrel dried mushrooms for winter” (see Volchkova p. 96)

· Mushrooms

Modeling

"Mushroom Basket"

“We’ll go into the woods, we’ll find a fungus” (see Volchkova p. 96)

"Treat for the Hedgehog"

“Mushrooms on a stump” (see Lykova p. 46)

Construction
Origami "Mushrooms"

Application

"Borovichki"

“Mushroom Glade” (see Lykova p. 48)

Creative works

"Basket with mushrooms"

Making the model “Autumn Forest”

Working with parents :

· Mobile folder: “What a child should know about mushrooms and berries.”

· Weekend route: “Family hike in the forest.”

· Collaborative drawing competition: “Our trip to the forest”

· Creating a sliding folder “Edible and inedible mushrooms”

· Project: Acting out the fairy tale “Under the Fungus” for kids (making costumes)

· Competition of joint works of children and parents “Gifts of Autumn” - crafts with children from mushrooms and natural materials.

Games for preschoolers in the fall.

Autumn is the most beautiful time of the year and, unfortunately, the most fleeting. It is in the fall that you begin to notice how quickly time passes: just yesterday the trees were green and the sun was shining through their foliage, but today the leaves turned yellow and fell to the ground, like confetti from a child’s cracker. What’s most offensive is that in a few days nothing will be left of this beauty, replaced by drizzle and slush. But we won’t be sad, we’ll play. According to E.A. Arkin, intelligence, feelings, emotions are aroused in life by movements. He recommended giving children the opportunity to move both in Everyday life, and in the classroom. Academician N.N. Amosov called movement the “primary stimulus” for the child’s mind. Moving, he learns the world, learns to love it and purposefully act in it. Play with your kids this fall.

Outdoor game “Don’t go into the garden, hare!”

The grandfather sits in the “garden” (the center of the circle on a chair), and around him various vegetables “grow” on the floor. Grandfather guards the garden with the words:

“I’ll sit and watch, I’ll save the vegetables, I’ll catch all the hares.”

Grandfather closes his eyes and “falls asleep.” The hare guys walk around in a circle, saying:

No matter how you take care, grandfather,

Don't take care of the garden

We will come to you now -

Catch up and try us!

In the end they try to “steal” some “vegetable” from the “garden”. However, they must not cross the line of the circle. Grandfather wakes up and tries to catch the thieves, also without crossing the line. Whoever he manages to touch goes into the circle and helps the grandfather “guard the garden.” The game continues until all the hares are caught.

Outdoor game “Find your mushroom”


In different parts of the hall, children wearing mushroom caps stand nearby. The rest of the children stand in groups around each “mushroom” and join hands, forming circles.
To calm music, children dance in a circle around the “mushrooms”. When the music ends, all the children scatter around the hall. When the music starts playing again, the “mushrooms” stop, and the children look for their mushroom. Whose circle will gather faster?

Outdoor game "Gnome and cones"


Children take one cone at a time, stand in a circle, and place the cones in front of them.
The gnome is in the center. Children walk in a circle and sing:
There lived a cheerful gnome in the forest,
He built himself a house
All made of pine cones and foliage
Unprecedented beauty.
(Children clap their hands, the Dwarf dances)
Gnome, gnome, gnome, dance,
Show me what you can do.
Go out of the house for a walk,
Let's collect cones together.
The gnome with the last phrase stands in the general circle. To the music, the children and the Gnome run in a circle, when the music ends, they take a cone; those who don’t have enough are eliminated. The game is repeated. The children put up the cones and sit down.

Outdoor game “Catch the fungus”

The mushroom children sit in the center, the rest in pairs, holding hands, are located around. These are "baskets". Everyone says:
Between soft spruce paws
Rain - drip, drip, drip. snap their fingers
Where the twig has long since dried up -
Gray moss, moss, moss. rubbing palm against palm
Where the leaf stuck to the leaf
Mushroom, mushroom, mushroom grew. mushroom children rise
Presenter: Who found him, friends?
Children: It's me! I! I!
The “mushrooms” run away, the “baskets” try to catch them, enclosing them in a ring of their hands.

Outdoor game “Catch up with your vegetable”

One child comes out, and the rest call themselves different vegetables (potatoes, eggplant, cabbage, etc.). The child driver, who has not heard the names of the children, enters the hall and names any vegetable. If there is one among the children, then the named vegetable runs away, and the driver catches it.

Outdoor game “Birds and insects”

Educator: Hey, birds, here, we are always happy to see birds.”
Two birds wearing migratory bird caps fly in from the door.

Educator: Are you going far away?
Birds: We are about to fly abroad, and we need to hurry!
Educator: Before a long journey, take a little rest...
He points with his hand and the birds sit down in the designated places.
Ants come out and tease the birds:

Fly, fly, but don’t eat us.

Birds: We are flying to places where there is something tastier than an ant.

After these words, the birds try to catch the ants.

"Mushrooms in a basket"

Two “mushroom pickers” are on one side of the field (hall), and 6-7 mushroom dummies (or pictures) are on the other side of the hall. On command, mushroom pickers run for mushrooms, take one edible mushroom and run back to the basket. Whoever picks mushrooms faster and does not take poisonous ones wins.

"Unload the car"


Children are invited to unload the “cars” with “vegetables”. The machines are placed against one wall, and two baskets are placed opposite them against the other wall. One player at a time stands near the baskets and, at a signal, runs to the cars. You can carry vegetables one at a time. Vegetables must be the same in all machines, both in quantity and volume. Other participants can then "load" the machines; In this case, the players stand near the cars, run to the baskets at a signal and carry the vegetables into the cars. Machines can be boxes, chairs; vegetables - skittles, cubes, etc.

"A Walk in Autumn"

Which player is the fastest to get dressed for a walk? Sequencing:

tie a scarf, put on a hat, galoshes, put on gloves, open an umbrella and run to the puddle. The one who puts everything on and runs the fastest wins.

"Turnip"


Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair sits a “turnip” - a child wearing a hat with a picture of a turnip. Grandfather starts the game. At a signal, he runs to the “turnip”, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the “turnip” and run back, then the granddaughter joins them, etc. At the end of the game, a “turnip” clings to the mouse. The team that pulls out the turnip the fastest wins.